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What price peer-review in games?

Wednesday 3rd March 2010
Courtesy: http://www.youtube.com/gaming

Gaming companies could be wasting their time (and a lot of money) pouring their efforts into the wrong channels. A new study indicates that the core gaming audience has a limited tolerance for messages directly from the publishers of games. What it fails to point out is that already games companies or publishers are already routing their time and money into getting coveted 'peer reviews' on social websites.

The audience is even suspicious of "expert" reviews (such as those on IGN.com and Gamespot), which they perceive as biased because they are highly commercialised and subsidised by advertising from the publisher.

"The heavy gamer really disregarded the majority of publisher advertising and marketing; their preference was to go to the purest sources they could find," says Ivan Todorov, (right) CEO of Blitz.

"One thing that kept coming up in both the study and in the focus group was that they preferred to go to YouTube to watch game-play footage over the marketing or the destination Web sites, or even the content on Gamespot or IGN."

"YouTube was an unmediated source, where other gamers had posted game play, that respondents trusted. "They tend to think that publisher content has been touched up, or sweetened up, in post-production to make the graphics look better," says Todorov. "They really prefer peer content."

Another outlet that gamers went to for information was Wikipedia, even before they went to the publisher site, or sometimes, elsewhere after, avoiding the publisher site.

The top three sources cited as "one of the most important factors" in determining gaming purchases were talking to friends, having friends who played the games, and online peer reviews, with people citing friends as being twice as influential on their decision as expert reviewers. Surprisingly, only a small percentage said social networks were one of the most important factors.

This leads Todorov to conclude that social networks like Facebook are severely under-utilised. "Which really presents a good opportunity for game marketers to really enable those tools and platforms that allow gamers to become influencers," he says. On of the key way of doing this would be incorporating social platforms into game play, such as challenging friends to be high scores, etc.

The study also found that television was one of the biggest drivers of interest in games, but was most effective when featuring actual video of the game, something that Blitz found was often overlooked. Another obvious mistake that gaming marketers make, according to the report, is neglecting to clearly state what is new in a sequel, which can be a key buying-decision-making differential.

In an effort to better understand what types of marketing and what channels influence avid gamers Blitz, a marketing agency that has working with top video game publishers, commissioned Mintel to conduct a study of 1,000 gamers between the ages of 13 and 35 (with a 60/40 split between male and female respondents), supplemented with additional focus groups and research.

For the purposes of the study, an avid gamer was one who played a minimum of 7 hours a week on either consoles or portable game devices, and buy at least 9 titles a year. The white paper that resulted, "Pulling the Trigger to Purchase," can be downloaded here.

"While this study focused strictly on the techniques used to market video games, targeting the 'avid gamer' is similar to targeting other key audiences that can act as influencers for brands. These groups help carry the banner for a brand, in a way that can often be perceived as more genuine than the brand pushing the message by itself," says Todorov.

Not so slow on the games target
Well perhaps marketing companies are not so slow on the games target. A cash-strapped Gaberlunzie received this email in mid February and found it a bit uncomfortable, perhaps it was the aspersion of 'purecontent' that unsettled him!

However chatting around he discovers that some other mighty retailer of fizzy drinks is offering just such 'persuasive rewards' (in the form of coupons for the aforementioned beverages) to school children, and that makes him even more uncomfortable.

Dear Purecontent Writer

Are you a member of an Internet forum or community?

Do you have a Facebook account?

If you are interested in earning some extra money using your forum account, or your Facebook account, then we would love to hear from you!



One of our clients is releasing an online computer game, and to drum up interest in it, we would like our writers to discuss the game and post a couple of links to it on a forum that they frequent. The forum assignment will consist of 20 short posts in total, spread out over a period of a month.

 
We are not asking you to tarnish your forum reputation, and you will not have to. There will be no obvious advertising evident, especially if you follow our recommendations of how to post. Not all 20 posts will be links to the computer game, as some will be introductions/discussions of games in general.

If you are a member of a tech/video game forum, then this will be a doddle! Even if you are a member of a forum that has nothing to do with computer games, we will advise you of how to go about it in a subtle fashion.
We would like to hear from users who have an established/registered profile on a forum.

Even if you are not a member of an Internet forum but would like to post on one to earn $20.00, then get in touch with us and we may be able to direct you to a website you can post on for this assignment.
 
For members who have a Facebook account, we have another project available - we are looking for people to install the game onto their profile and play it, or post a link to the game on their Wall.

 Please get in touch with us if you are interested in either of the above jobs. Both are payable.

What price pure content games reviews?

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